Character design from the ground up pdf free download






















A plethora of examples demonstrate the good methods which animators should use in Flash, how to avoid the bad ones and ways to create a workflow that works for you. An easy-to-follow approach with examples throughout the book that build on each other, showing how the principles act together.

A companion website www. There is a Paris for the medievalist, and another for the modernist—a Paris for expatriates, philosophers, artists, romantics, and revolutionaries of every stripe. James H. McGregor brings these multiple perspectives into focus throughout this concise, unique history of the City of Light.

Gothic spires expressed a taste for architectural novelty, matched only by the palaces and pleasure gardens of successive monarchs whose ingenuity made Paris the epitome of everything French. The fires of Revolution threatened all that had come before, but Baron Haussmann saw opportunity in the wreckage.

No planned city in the world is more famous than his. Color maps, along with identifying illustrations, make the city accessible to visitors by foot, Metro, or riverboat.

She starts with a historical overview of play and the ludic in art, architecture and urban design, focusing particularly on postwar playgrounds realized in Amsterdam as joint ventures between Aldo van Eyck, Cornelis van Eesteren and Jakoba Mulder.

The second part of the book provides a refreshing new look at play in a picture essay, with reference images illustrating play as an urban phenomenon. It also shows how specifying a generic, academic model for a particular situation can lead to a practically applicable design resource. Sure, books before now focused on basic concepts and key techniques, and some even provided working examples on CD. Still, they lacked the power to transform someone with no programming experience into someone who sees, who really "gets it.

This is due to the clarity of Phil Heller's explanations, and the smoothly flowing organization of his instruction. Is that this story affect the audience outlook? Of route yes. This book gives the readers many references and knowledge that bring positive influence in the future.

It gives the readers good spirit. Although the content of this book aredifficult to be done in the real life, but it is still give good idea. It makes the readers feel enjoy and still positive thinking. This book really gives you good thought that will very influence for the readers future. If you answered C, then you are on the right track. The main reason we become engaged with a character is that we generally want to know as much as possible about a person.

This is even more evident when dealing with characters like elves, people with super powers, people in history, or any character who has captured your interest. Most character designers and storytellers use this to their advan- tage. How many times have you felt compelled to watch an entire TV series or read an entire book or comic series, only to ask yourself: The answer, once you finally break away from how pretty the character or characters look, is that the designer or storyteller has given you something, be it information or an illustration, that is causing you to ask questions that remain unanswered.

So you stick with the character or characters and hope that your questions will be answered. For example, if you have been withholding a certain nugget of infor- mation about your character—for example, the ability to conjure up dragons at will—that is probably going to be a cool revelation, and no one should get upset. This is what keeps the character interesting.

Not knowing exactly who the character is adds intrigue and mystery to both the character and the design. You built up all of this expectation only to end with a big letdown.

If this hap- pens, you just lost your readers because they are no longer invested in the story. Therefore, you have to be very careful about how and when you answer the popular questions that most people will ask you. What questions are they going to ask? Simple: l Who? Who are we talking about in this character summary? I am going to create a hero character. His name is going to be the Golden Grasshopper. His real name will be … Chuck Johnson.

Yeah, that sounds good. I am going to say that this story takes place in Since it is a beautiful city, I am going to say the story takes place in Savannah, Georgia. Chuck Johnson always was a good person. He would do everything in his power to help his fellow citizens. He even joined the military to protect and serve his country. Tragedy hit Chuck when he grew ill after being exposed to a new form of biological weapon.

While Chuck was in the hospital, all he did was read superhero comics. He dreamed of a world where he could be a superhero just like the ones in the comics. When the doctors told Chuck he had only a short time to live, he made a request.

He wanted to feel the warmth of the sun one last time. The doctors were more than happy to grant his wish. As the doctors were wheeling Chuck outside, he began to feel strange. His body felt different, stronger, and healthier. Once Chuck was outside and completely engulfed by the sun, he felt a surge of energy shoot through his body. Chuck was completely healed. It was at that moment that Chuck vowed to be the super- hero he dreamed about. He vowed to be the pillar of justice in a time of war.

He vowed to become the Golden Grasshopper. That will determine what your character says and does and even how he or she dresses. Sometimes this question can be answered in the why question. So Chuck Johnson is able to fight as the Golden Grasshopper because of his contact with an experimental biological weapon in the military.

As a result of the contact with the biological weapon, his blood has mutated, allowing him to jump to extreme heights. There you go—an on-the-spot description of a character we just made up. But thanks to the six questions, we have a good under- standing of what the Golden Grasshopper is all about. Well, maybe you would get lucky and never really have to talk about your character to anyone, but chances are that after someone sees your wonderful art, that person is going to want to know more about the character.

Everyone knows their story already. So, yeah, you really do need to know the back- story of your characters. I was at a con- vention with my studio, and a young man came to my table and wanted to pitch his characters for a comic book. His work was absolutely stunning, and I was instantly hooked. Now I have to admit that I too have created charac- ters without thinking of a story first. Have you ever created a character on a whim and really liked what you came up with?

Of course, you have. We all have. At that point you prob- ably decided to keep going with the design of your character. As you started thinking more and more about your character, did things start to change about your character design? It has happened to me, so I am pretty sure it has happened to you as well.

What was happening at that point was that your character design was talking to you, telling you about itself. Following is a development worksheet that I give to my Character and Object Design class. This worksheet will help you to better understand your character. This character development worksheet is detailed enough to provide a good description of the character you are creating. Yes, I know there are those that are more detailed than this one, and if you want to use one of those that is fine as well.

The more information you know about your character the bet- ter. Here, I break down what each section is asking and then I am going to answer all the questions for our Golden Grasshopper character. Alias: Does your character go by a different name in your story?

Height: How tall is your character? Weight: How much does your character weigh? Sex: Is your character a male or a female? Glasses or Contact Lenses: Does your character wear glasses, contact lenses, or neither? High fashion, sloppy, professional, or casual? Mannerisms: What unique gestures and movements set your character apart from other characters? Habits: What habits, good or bad, does your character have? Smoking, drinking, pencil tapping, cleanliness, etc? Hobbies: Does your character have any favorite hobbies?

Basketball, video games, sniffing glue, etc? Favorite Sayings: Does your character have a favorite saying? Raspy, sexy, soft, etc? Walking Style: How does your character walk? Heroic, sneaky, nervous, etc? Disabilities: Does your character have any disabilities, physical or mental? Current Residence: Where does your character currently live?

Occupation: What does your character do for a living? Income: How much money does your character make? Family Status: Does your character have any siblings, parents, grandparents, aunts, uncles, etc, and what is his relationship with them like? Child prodigy, school dropout, petty thief, etc? Why did your character have that status? King, beggar, genius, ninja master, etc? The Most Important Part of Character Design 35 Confidence: Is your character overconfident, not confident at all, or of average confidence?

Emotional State: Is your character ruled by emotion or logic or both? How does your character deal with l sadness? What would your character like to change about his or her life? Motivation: What makes your character get out of bed in the morning? Fear: Is your character afraid of anything? Happiness: What makes your character happy?

Relationships: How is your character with relationships—social, emotional, physical, etc? Environment: Does the environment affect your character physically or mentally? So there you have it! Now I will use this character development worksheet for the Golden Grasshopper. He has a square jaw with a butt chin, and it is always cleanshaven. As the Golden Grasshopper he wears the traditional military boots with long brown pants. He wears a black short-sleeve t-shirt.

Mannerisms: Chuck often cracks his neck as a result of an injury sustained during a secret military mission. Habits: Chuck has no bad habits.

He is the ideal person. Health: Now that he has recovered from his illness as a result of his exposure to the biological weapon, he is enjoying perfect health. Hobbies: Chuck loves to play chess. He is always trying to stay two steps ahead of his opponent. Chuck also loves all types of music.

Music puts his mind at ease. As the Golden Grasshopper his voice is deep and mysterious. Walking Style: He walks very heroically, with his head up and chest out.

Disabilities: He has mutated blood that is affected by the sun. Family Status: Chuck is a family man. He enjoys a great relationship with his parents. He is also very close to his younger sister and is helping her and her infant son since her husband left her. Status as a Child: He was just an ordinary kid. Goals: His short-term goal is to figure out what he is capable of doing with the new powers he has.

His long-term goal is to uphold justice, stop all evil, and bring peace to all. Emotion: Chuck is a very logical man, but in certain life-threatening situations his emo- tions take over completely. Chuck deals with sadness by immersing himself in music.

Chuck is quick to throw his fists when he gets angry, but it takes a lot to make him angry. Chuck deals with each conflict very logically. He always thinks before he acts.

Chuck thinks change is good. Chuck deals with loss like most people. He reflects on what he lost and hopefully is able to move on in time. The change already happened, so now he has to make the best of the hand he has been dealt. He plans to put his powers to good use, not just for himself but for everyone. Motivation: Chuck always wanted to be a superhero. That is why he joined the military. Now that he has super powers, his main motivation is ultimately to create peace for everyone to enjoy.

Relationships: Being the family man that he is, Chuck is really good with people. Everyone seems to like him. If so, whom? Chuck believes in God. That is what kept him humble in his time of sickness and is the main reason he believes he has been blessed with these powers. Chuck is not a religious fanatic. He believes in God and tries his hardest to live by his commands. Without the sun he would still be sick.

Timeline: The story takes place in When he came into con- tact with the weapon, he became ill and had to be transported to the hospital. It was here that Chuck rekindled his passion for comic books.

As he read them, he dreamed of the day that he too could be like one of the superheroes in the comics. He felt a surge of energy shoot through his body, and he was able to get out of his wheelchair and jump 18 feet into the air. Once the doctors were able to get Chuck back into the hospital, and run some tests, they determined that it was a medical miracle.

Chuck was completely healed, and a short time later he decided to protect and serve as the Golden Grasshopper. That was intense. I am sure that after watching and reading the development of the Golden Grasshopper, you are just itching to get started on your own character.

Well, go right ahead. Your home- work is going to be to fill out the character sheet anyway, so you might as well get started. I will see you in the next chapter. Did you have fun with your homework?

If you did have fun, I have a ques- tion for you. Did you find yourself trying to come up with a completely original story? You know, one that no one has ever read before. If you were indeed try- ing to come up with something original, did you have a hard time doing it? I have a good feeling the answer is yes. Do you want to know why that is? To be original, you have to come up with something no one has ever done before.

The reason it is so hard to be original is because humanity has been on this planet for quite some time, and during that time a huge number of ideas have been thought of and brought to fruition. Those creations are what inspired generations of people such as artists, architects, actors, writers, musicians, and many others to create the great things they did.

So if you look throughout his- tory, you will see that most, if not all, ideas have already seen the light of day. For example, an audience member at the San Diego Comic Con brought up comics. Well, first you have to look at what comics are. They are a series of images that tell a story. You can go straight back to the time of the caveman and look at prehistoric cave paintings, and there you go—the first visual narrative!

The wheel! Many other inventions started with that one. Can you imagine what our world would be like if the wheel had never been invented? As I said before, it is hard to be original. So my advice is to make sure you have some form of originality in everything you create. It is a lot easier to obtain originality than to be original. Now I know what some of you might be thinking: Well, let me tell you something that I was told a while back. What this means is that we are all inspired by the things around us.

If we like something, we want to see it again and again. That is why, when we are in the creative mode, we gen- erally pull all of our inspiration from the things we think are cool.

Here is a little scenario of what might happen to you as an artist to put this idea of originality to the test. Somebody would like you to develop the next big character for his or her company. You are very excited about this opportunity, and you ask what the character should look like. The new story is going to be about another fire person, but it should be different from the first one—just as cool, but different.

Do you understand? Later, when the phone rings, you have this sinking feeling that some- one is going to ask you to draw another fire person. Well, you were right. But then you remind yourself that the money is good, so you are going to keep designing fire people if that is what everyone wants to see.

You think to yourself that you will design one last fire per- son and then retire. Not to men- tion you were also able to take what you already drew and build on it. You were able to put your own twist on a character design over and over again.

Were you able to see that? Jim was a normal man who loved eating bread. This is going to be awesome! He had never worked so hard on anything in his life, but he knew this was going to be one of the best things he ever did. All that time and effort for nothing! Jim was beside himself. Once he calmed down, however, he started thinking about how he could still make something out of all the work he had put into his toaster idea.

Did you notice the other important message in this story? If not, read it again and see if you can find it. Did you figure it out? At the beginning of the story Jim had this great idea and started working on it right away, but before he could get it fin- ished, someone else completed the invention and sold it to a major company. What does that tell us? It tells us that there are many great ideas out there in the universe and even more people grabbing at those ideas.

Not at all! It just means that once you have a good idea, you have to hit the ground running and finish your project to the best of your abil- ity as fast as you can. Knowing how easy it would be for them to just look around and copy something they liked, I told them the character had to be an original creation.

The next day, the class started and things were going just fine. The students presented their characters in front of the class. Some were good, and some were not so good. For the most part, however, they all showed evidence of originality. Then came the student who was going to change all that.

With confidence he strolled to the front of the class. When he showed the class his character, the silence was deafening. It was up to me to let the student know that this character had been done before. He insisted that it was completely original. I proceeded to tell him how a female winged demon with a tail had been done by many artists in a multitude of stories.

Even after I told him where to find them, he refused to acknowledge that anyone had created this character before. So I took it one step further and told him that he should have done some research first because that character also appears in various types of mythology.

At this point, the tension in the room was so thick you could cut it with a knife. The final straw came when he admitted that the character was not origi- nal, but the weapon that he had created was completely original and that no one had ever seen anything like it. I had to tell him that he was wrong yet again. The weapon he had drawn had indeed been created before. Known as a sai, peasants in Okinawa, Japan, used it as both a weapon and a farm- ing tool.

Also, always make sure you research the subject matter you are working on this is cov- ered in Chapter 6. I hope that after reading this chapter you completely understand the differ- ence between being original and having originality.

Take five characters you enjoy looking at and put your own twist on them. See what you can come up with, and try to have some fun with it. Try not to overthink things. See you in the next chapter. Chapter 5 Shapes and Silhouettes Did you have fun with the last assignment?

Now I want to talk about shapes. Shapes are what we fundamentally use to define what certain things are and what they possibly can be used for. If cavemen had decided that a square was better for mobility and movement, we would be using squares on our cars instead circles.

Luckily for us, they decided to go with the circle. I hope you see a square, but what does this shape tell you about itself? If this shape was the dominate shape in your char- acter, what would it say about the character? Any ideas? Generally, when we look at a square, certain terms should come to mind: Stability Trust Honesty Order Conformity Security Equality Masculinity These are the most common things people think about when they see a square shape. Irvine during Fall Students: if you'd like to register, the.

Structure, Plot, and Character Development'download ebooks for free app. Your name. Close Save changes. Remember Password Forgot Password?



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